Pushing Malaysia’s Digital Creators to the New Heights
Shining the spotlight on creativity
Introduction
Malaysia’s rapidly maturing digital creative industry, which includes animations, movies, and video games, is proving to be a significant growth driver to the nation.
FOCUS AREA
National Impact
Malaysia’s digital content market has grown substantially over the years. Here are the end-of-the-year figures for 2021.
RM5.6B
In Revenue
RM700M
In Export Sales
9,489
Jobs Created
Industry Size
As Malaysia’s digital content market continues to grow, the local digital creative content industry has also expanded in order to accommodate said growth.
84
ANIMATION COMPANIES
99
VFX COMPANIES
46
GAMES AND INTERACTIVE MEDIA COMPANIES
74
NEW MEDIA & PLATFORMS COMPANIES
HIGHLIGHTS
IP360 Metaverse!
IP360 Metaverse initiative is built to push national investment and development opportunities for Malaysia-based creators and studios in digital content creation and creative tech.
+ Learn MoreKre8tif!
Kre8tif! is the definitive business networking platform for the digital content industry in Malaysia and across South East Asia.
+ Learn MoreLEVEL UP KL
LEVEL UP KL is a conference and networking event for professionals and companies in the gaming industry.
+ Learn MoreMYDCF
My Digital Creative Festival (MYDCF) is organized by MDEC to celebrate the best of digital creative content developed by Malaysian and Southeast Asia regions.
+ Learn MoreOUR INITIATIVES
Digital Content Creators Challenge | DC3
Learn how we provide aspiring creators that chance to turn their ideas into reality
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Digital Content Grant | DCG
Here’s how we help fund local creative content production companies
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Industry Catalogue
A centralised Malaysia creative companies catalogue to promote services & content creators and bridge them with buyers and distributors of digital content
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DCC Vault
Explore the depths of our Digital Creative Content Knowledge Vault! Delve into past conferences like MYDCF, LEVEL UP KL and Kre8tif! for a comprehensive look into Malaysian creativity.
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My Future Jobs
MYFutureJobs is the Malaysian National Employment portal for all job seekers and employers. MYFutureJobs uses AI-technology and validated matching algorithm to provide the most accurate job match based on skills and competencies of jobseekers
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Malaysia Game Store
Games and Gamers, a platform representing Malaysian gaming content with strong and reliable commercialisation services to increase the visibility of local indie games
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Vuulr
A B2B digital Film and TV marketplace where content is showcased instantly to a trusted global community of buyers, reaching new audiences and new markets 24/7
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nine66
Nine66, a Savvy Games Group company, has been formed with a mission to drive the long-term growth and development of the games industry in the Kingdom of Saudi Arabia, the MENA region, and worldwide
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Digital Content Start Up
An online incubation programme that assists animations, games and digital creative content development studios to equip studio leaders or key individual to grow in this competitive industry.
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MYDCF
My Digital Creative Festival (MYDCF) is organized by MDEC to celebrate the best of digital creative content developed by Malaysian and Southeast Asia regions.
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Digicon6
This competition welcomes participation from throughout Asia and regional contests are organised by regional partners
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SEA Game Awards
The SEA Game Awards is organised by MDEC throughout the Southeast Asia countries and territories including other countries, for the purpose of seeking and recognising talented games developers and awarding them for their outstanding works.
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SEA Kre8tif! Award
The SEA Kre8tif! Award is organised by MDEC throughout the Southeast Asia countries and territories including other countries, for the purpose of seeking and recognising talented animation creators and awarding them for their outstanding works.
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PUBLICATIONS
SOUTHEAST ASIA GAME INDUSTRY INITIATIVE REPORT 2015
SOUTHEAST ASIA GAME INDUSTRY INITIATIVE REPORT 2016
SOUTHEAST ASIA ANIMATION REPORT: THE REGIONAL DIGITAL CONTENT LANDSCAPE 2018
SOUTHEAST ASIA GAME INDUSTRY REPORT 2021
SOUTH EAST ASIA DIGITAL CONTENT INDUSTRY REPORT 2022
If you do have any enquiries, please don’t hesitate to reach us.
FREQUENTLY ASKED QUESTIONS
DCD is a department under Ecosystem Development Division, MDEC with main roles to empower the Malaysia digital content ecosystem by enhancing digital content skills, strengthening the industry network, catalysing IP and driving industry to a global standard.
- Game Development
- Animation
- Creative Tech
- Creativity @ School
Creativity @ School is a program to train, nurture and inspire creativity among young Malaysians aged 7 – 17 years old. The target Audiences are Primary and Secondary School students - Creator Studio
Creator Studio is an internship program offering actual creative content project by participating studio from three (3) to six (6) months duration. It’s open for Malaysian age between 18 to 30 years old - Enterprise Development Programme (EDP)
EDP is a continuous development programme to minimise skill gaps in digital creative content industry covering the component of technical, business acumen and educator development.
Eligible applicants: -
- IHL students
- Fresh graduates
- Unemployed talents
- Semi-skilled/ skilled talents - Digital Content Grant (DCG) 2022
Digital Content Grant (DCG) 2022 consists of two (2) types as per following:Type 1 – Development Grant
-Development Grant focuses on the development stage of the Project, the stage where it involves idea generation, production design, market research and marketing analysis. The development stage is defined as a planning phase of the Project. This includes development of the idea into working script, research and development (R&D) of the concept, business plans, and preparation of documents which are investor-friendly.Type 2 – IP Marketing & Licensing Grant IP Marketing & Licensing Grant is a financial assistance provided to IP creators with market ready product (s). This includes IP extension, IP registration, development of style guide and other activities related to marketing, promotion, localization, commercialization, licensing or distribution.
- Digital Content Grant (DCG )PRISMA 2022
DCG PRISMA is a grant for executable project within 3-6 months.
It is aimed at the local creative content players to produce new and exciting intellectual properties (IP) as well as aiding digital marketing initiatives and distribution of IP.
Scope of Project
- Animation
- Interactive Media
- Digital Comic - Kre8tif! Conference & Business Xchange 2022
Established in 2009, Kre8tif! has become the definitive business networking platform for the digital creative content industry in Malaysia and across South East Asia and continues to spark innovation and exploration of major trends across the creative sector via knowledge sharing, technical insights and future shaping trends an initiative with the mandate to develop content industry in Malaysia. - LEVEL UP KL
Since its conception, LEVEL UP KL has become Southeast Asia’s premier industry event for game developers. With the objective of bringing together both local and international players to the regional game development scene in Southeast Asia, LEVEL UP KL provides a platform for players in the industry to interact, learn and share knowledge! - Southeast Asia Awards – Animation & Games
A platform to seek and recognize Southeast Asia (SEA) Region animations and games content creators talents and awarding them for their outstanding work.
Target Audience: Game & Animation content creation studios – local & Southeast Asia, university students and digital content enthusiast - Virtual Buyer Fly-in (vBFI)
vBFI is a virtual business matching program designed for the animation and film industry focusing on Buyers/investors. This program suit for Animation content creation studio - MY Game Connect
My Game Connect is a virtual business matching program designed for the animation and film industry focusing on Publishers/investors. This program suit for Game/Interactive Media content creation studio - Creative Industry Directory
Centralized Malaysia creative content catalogue to promote, increase awareness and bridge services & content creator to reach new audiences , buyers and distributors of digital content.
Target Audience: Broadcasters, Brands, Corporate & Global community - Animation & Game IP Store
An online marketplace & B2B platform where content is showcased instantly to a trusted global community of gamers, buyers, and reaching new markets 24/7.
Target Audience: Broadcasters, Brands, Corporate & Global community - Creative Industry Networking
Creative Creators and Developer hangout session to share info and update companies within the industry insights.
Target Audience: Digital Creative Ecosystem Partners – content creation studio - Creative Membership Services
Structured program that supports the animation, games and digital creative content studios.
Target Audience: All creative companies & ecosystem partners - Malaysia Digital Content Festival (MYDCF)
Promotional of Malaysia digital content on nationwide scale. Collaboration with Ministries, agencies and private entities. Event highlight will be at KLCC in December 2022.
Target Audience: Game & Animation content creation studio, Creative Tech companies, local communities & 'rakyat' - Creative Content Streaming Programme
A program to train emerging wave of streamers and video content creators for the future while helping the group to generate new revenue stream through social media platforms.
Target Audience: Youth, Students, Streamer & Video Content Creator, Game Publisher & Social Media Platform. Open for 16-years old & above - Esports Ecosystem Development
A promotional activities program for Malaysia-Made-Games for local game & esports enthusiasts. Collaboration with local game developer, publisher & esports operator.
Target Audience: Game content creation studio, Publishers, Esports Operators, Esports Associations, Universities & Esports enthusiast - Other Support Activities;
- Newsletter & Communications
- Strategic Investment
- Research Paper
- Ecosystem Catalytic Project Development
Regular Email Editorial Updates to bring news, community updates and development programs to the wider community consciousness.
Target Audience: Digital creative content community of animation content creation studio, game studios and the wider professional and enthusiast
Promotion and facilitation of strategic investments (FDI/DDI) to add diversity to the Malaysian Digital Content ecosystem.
Target Audience: Digital content creation studio seeking to invest, re-invest or expand their operations in the Malaysian digital content ecosystem
Determine trends, challenges, opportunities in the digital content ecosystem through national and regional research collaboration.
Target Audience: Digital content creation studio based in Malaysia and the region, stakeholders and partners, investors seeking information on Malaysia and Southeast Asia
Development, syndication and pilot roll-out of a national digital content initiative to seed fund, co-develop and co-create IP libraries, coordinate IP development on a national level with infusion of new creative tech.
Target Audience: Digital content creation studio based in Malaysia, creator community, stakeholders and partners