PANEL SESSION : SOUTHEAST ASIA – DIGITAL CONTENT TALENT POWERHOUSE
The digital content sector, broadly covered as animation, games, visual effects and its related production, development, distribution and commercialisation ecosystems, is essentially a creative industry driven by innovative studios and talented individuals and teams. The very nature of these individuals, skillsets and capabilities are the fuel of the creative industry. The Southeast Asian landscape for these talents is as diverse as the multi-ethnic cultures, languages and traditions of over 680 million people in the region. This panel session will talk about recent research, led by MDEC in partnership with more than ten regional industry associations and over 150 studios and schools.
Sector Head, Industry Partnership, Talent Corp Malaysia
Nazliyah primarily oversees the Oil, Gas and Energy (OGE) and Communications Content and Infrastructure (CCI) in TalentCorp’s Industry Partnership department. She has established profound relations with key players, large organisations, and leading associations of the OGE and CCI sector to drive collaborations for talent development. With over 12 years of client management, business development and sales experience in property development, advertising and banking, Nazliyah started out in TalentCorp in 2012 working on the Malaysian professional and student diaspora programmes, before transferring to Industry Partnership where she continues to engage employers, focusing on addressing mismatches between the talent market supply and demand. Prior to TalentCorp, Nazliyah was a Client Management Manager at a public relations agency where she managed prominent corporate accounts in several sectors.
Nazliyah holds an Honours Degree in Business Administration (Marketing) from Universiti Teknologi MARA.
Cris is currently an independent animation producer, a 3D animation specialist, and an animation consultant for Kampilan Productions, LLC and Animation Vertigo, Inc.
Head, Research & Partnerships
Sector Head, Industry Partnership, Talent Corp Malaysia
Nazliyah primarily oversees the Oil, Gas and Energy (OGE) and Communications Content and Infrastructure (CCI) in TalentCorp’s Industry Partnership department. She has established profound relations with key players, large organisations, and leading associations of the OGE and CCI sector to drive collaborations for talent development. With over 12 years of client management, business development and sales experience in property development, advertising and banking, Nazliyah started out in TalentCorp in 2012 working on the Malaysian professional and student diaspora programmes, before transferring to Industry Partnership where she continues to engage employers, focusing on addressing mismatches between the talent market supply and demand. Prior to TalentCorp, Nazliyah was a Client Management Manager at a public relations agency where she managed prominent corporate accounts in several sectors. Nazliyah holds an Honours Degree in Business Administration (Marketing) from Universiti Teknologi MARA.
Eka Chandra is the Secretary General of AINAKI and CEO of IOTA Studio. He has been involved in the creative industry for more than 10 years. Their latest development is a platform called IOTA Kids which helps studios or creators monetize their IPs in Indonesia and the SEA market.
Cris Dumlao is one of the founding members of SIKAP and its current Vice President. She has 20 years industry experience, having produced content being shown in the Asian region. She is also a multi-award creative entrepreneur, representing the Philippines in pitch competitions worldwide.
Nop Dharmavanich is an animation director, Motion graphics designer, and brand builder, the founder of award Tomogram studio and former President of the Thai animation and computer graphics association (TACGA) Nop graduated from Savannah college of art and design majoring in Computer Art. He has worked in almost all aspects of the industry from interactive, motion design, animation, and VFX. One of his well-known works as a director was “The story of Mahajanaka” an animation that involved more than 14 animation studios in Thailand. Nop was a president of TACGA from 2018-2022, which gave him opportunities to work with many private and public organizations, both domestic and international, in developing and strengthening the animation industry, studios as well as digital content education in Thailand. Now, he is a vice president of TACGA and a committee of the National Film Board of Thailand.
Jasni is the Head of Research & Partnerships for Digital Content Development within the Malaysia Digital Economy Corporation (MDEC). Currently overseeing industry research and exploring partnerships opportunities, he also has led national and industry strategy formulation and funding programs for industry and studios within the space of animation, games, visual effects and new media. He has over 22 years experience across a range of industries, and has served the last 13 years in the public sector concentrating on tech, outsourcing, national economic planning and the creative content industry.
Sr. Technical Account Manager,
KEYNOTE : REAL-TIME ANIMATION – PIPELINE OR PIPE-DREAM
A journey from concept to creation across the Epic Games Ecosystem which include tools such as Unreal Engine 5, Quixel, Reality Capture, Sketchfab and Artstation. This keynote session will look at the amazing work that creators across South East Asia and the globe have been doing across the full virtual production spectrum, ranging from storyboarding and pre viz, through to In Camera VFX (ICVFX) and final pixels, directly inside the Unreal Engine tools.
Dean Reinhard is an evangelist and technical account manager for Epic Games in Southeast Asia and leads the company’s growth in non-game markets such as AEM (Architecture, Engineering, Manufacturing) and M&E (Media & Entertainment). Epic Games is a leading interactive entertainment company and developer of the Unreal Engine, the world’s most open and advanced real-time 3D tool.
As a technologist, engineer, and developer for over 10 years, Dean is passionate about helping everyone — business leaders, product designers, entertainers, newscasters, or architects — hone their creativity through cutting edge technology. He has helped to generate a range of different projects for clients, while winning multiple awards across VR/AR and physical prototyping in the process. In his current role at Epic Games, Dean will be driving the use of Unreal Engine especially in non-games sector, helping companies elevate and disrupt the way creative teams work. He is also a serial entrepreneur, having founded MeshMinds — a company at the intersection of art and technology — and Elevate Tech, which specialises in predictive maintenance. Prior to this, he has also held strategic leadership roles at iris Worldwide and Leo Burnett, among others.
PANEL SESSION : UNDERSTANDING THE METAVERSE – FUD & FOMO (Fear, Uncertainty and Doubt & Fear Of Missing Out)
Learn how IP & Brand Owners can work together with Metaverse Platforms and what are the future prospects.
Prior to this, he has ventured more than 20+ start-ups and initiatives from retail to publishing & most notably in the investment and blockchain space. He has managed a variety of investment-related firms, supported the growth of a regional investment community, and even successfully completed an ICO in 2018
Kee Yong Pin
Under his supervision, Monsta’s content has reached to more than 80 countries around the world; Monsta Digital Network has 20 Million Subscribers and garnered more than 10 Billion views to date. His latest addition under his portfolio is to lead the division that will build and develop the immersive experiences of Monsta IPs in the metaverse.
Senior Manager, Research & Partnerships
George Wong is the Head of Malaysia & Singapore of The Sandbox, a leading decentralized virtual world and a subsidiary of Animoca Brands. Concurrently, he’s the Chief Executive Officer for Reactive Labs, a blockchain advisory covering corporate structuring, tokenomics & Web 3.0 implementation, the Sub-committee Chairperson for NFTs & Metaverses in ACCESS Blockchain Association Malaysia, the Chief Technology Officer for Finnax Asia and the Honorary Secretary for Women in Blockchain Asia. His early MNC corporate career in Sony Malaysia, saw him managing up to a MYR120 million business portfolio, winning internal domestic and & international awards for explosive business growth & marketing innovation.
Kee Yong Pin is one of the Co-Founders and the Chief Operating Officer of Monsta. Under his role, he oversees day-to-day operations and business development of Monsta. He leads the strategy for market expansion in bringing Monsta’s content (BoBoiBoy, Mechamato & Papa Pipi) to wider global reach. His main task is to establish and secure new business partnerships. He also supervises the growth of Monsta Digital Network.
Pixibit Pte. Ltd.
THE FUTURE OF AR’s IMMERSIVE MEDIA
Discover the advantages of using new media with Augmented Reality to enhance businesses and lives of individuals. This presentation highlights realistic future ideas of digital innovations that can enhance the creativity and development of content with realistic outcomes using emerging 5G-enabled smart technologies. This session showcases works with Mixed Reality enabled 360 productions and its usage.
Gunasegaran Sinniah is the Director of Pixibit Pte Ltd and is involved in new media training and content development using AR/VR Immersive Experience. Pixibit Pte Ltd develops and facilitates experiential trainings for live long learners in Singapore.