Training Level

Introductory

Training Duration (Days)

14

Training Mode

Online

Prerequisite

  1. Strong computer skills
  2. Knowledge of game architectures and game development paradigms
    math skills (linear algebra, trigonometry, matrix/quaternion math)

Career Track

  1. 2D Artist
  2. 3D Artist
  3. Game Programmer
  4. Game Producer
  5. Game Designer

Industry Skill
Framework

Accreditation Body

N/A

Skill Outcome

By the end of this course, you will be able to:

  1. Storyboarding
  2. Digital Illustration/Sculpting, Vector Graphics
  3. Sprite/Hierarchical Animation
  4. Lighting, Shading & Rendering
  5. 3D Modeling, Level/Content Design
  6. System/Technical Design, Profiling & Optimisation
  7. Coding & Programming, Debugging & Bug-fixing
  8. Adobe Photoshop/Illustrator/InDesign
  9. 3DS Max, Maya, 3D Coat, Cinema 4D
  10. Nuke, Houdini, After Effects, Unity, Unreal, Godot
  11. JIRA, Slack, Discord, Trello, Unity, Unreal Engine, Godot
  12. App Center, TestFlight, Bugzilla
  13. Unity3D, Unreal Engine, Godot, MonoGame
  14. C++, C#, Java,SQL, NoSQL,PHP, Node.js, Cloud
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