Dean Reinhard
Sr. Technical Account Manager,
Epic Games
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Tue 8 Nov 2022 | 09:50 – 10:45
KEYNOTE : REAL-TIME ANIMATION – PIPELINE OR PIPE-DREAM
Cita Ballroom
Description
A journey from concept to creation across the Epic Games Ecosystem which include tools such as Unreal Engine 5, Quixel, Reality Capture, Sketchfab and Artstation. This keynote session will look at the amazing work that creators across South East Asia and the globe have been doing across the full virtual production spectrum, ranging from storyboarding and pre viz, through to In Camera VFX (ICVFX) and final pixels, directly inside the Unreal Engine tools.
Dean Reinhard is an evangelist and technical account manager for Epic Games in Southeast Asia and leads the company’s growth in non-game markets such as AEM (Architecture, Engineering, Manufacturing) and M&E (Media & Entertainment). Epic Games is a leading interactive entertainment company and developer of the Unreal Engine, the world’s most open and advanced real-time 3D tool.
As a technologist, engineer, and developer for over 10 years, Dean is passionate about helping everyone — business leaders, product designers, entertainers, newscasters, or architects — hone their creativity through cutting edge technology. He has helped to generate a range of different projects for clients, while winning multiple awards across VR/AR and physical prototyping in the process. In his current role at Epic Games, Dean will be driving the use of Unreal Engine especially in non-games sector, helping companies elevate and disrupt the way creative teams work. He is also a serial entrepreneur, having founded MeshMinds — a company at the intersection of art and technology — and Elevate Tech, which specialises in predictive maintenance. Prior to this, he has also held strategic leadership roles at iris Worldwide and Leo Burnett, among others. |