Pushing Malaysia’s Digital Creators to the New Heights

Shining the spotlight on creativity

Introduction

Malaysia’s rapidly maturing digital creative industry, which includes animations, movies, and video games, is proving to be a significant growth driver to the nation.

Pushing Malaysia’s Digital Creators to the New Heights

Shining the spotlight on creativity

Introduction

Malaysia’s rapidly maturing digital creative industry, which includes animations, movies, and video games, is proving to be a significant growth driver to the nation.

FOCUS AREA

TALENT
Improve capability through upskilling and enhance capacity by raising awareness and broadening access to the digital content industry
INDUSTRY
Boosting industry growth by improving quality and global competitiveness of local digital content through funding and business support
IP COMMERCIALISATION
Catalysing IP commercialisation to grow size and scope of local digital content companies via investment support
REGIONAL HUB
Positioning Malaysia as a regional hub for digital content by developing a cohesive structure of processes, incentives messaging
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National Impact

Malaysia’s digital content market has grown substantially over the years. Here are the end-of-the-year figures for 2018.

RM 2.3 B

In Revenue

CAGR 2013-2017: 6%

RM 2.3 B

In Export Sales

CAGR 2013-2017: 35%

10000

Job created

CAGR 2013-2017: 4%

Industry Size

As Malaysia’s digital content market continues to grow, the local digital creative content industry has also expanded in order to accommodate said growth.

2.3

ANIMATION COMPANIES

2.3

VFX COMPANIES

GAMES AND INTERACTIVE MEDIA COMPANIES

NEW MEDIA & PLATFORMS COMPANIES

HIGHLIGHTS

Kre8tif!

Kre8tif! is the definitive business networking platform for the digital content industry in Malaysia and across South East Asia.

LEVEL UP KL

LEVEL UP KL is a conference and networking event for professionals and companies in the gaming industry.

MYDCF

We have exciting public virtual events and activities planned out, a little something for everyone!

OUR INITIATIVES

Kre8tif!

This is how we help develop Malaysia’s creative content industry

LEVEL UP KL

Discover our initiative to push Malaysia as a hub for games development

Creator Studio

Formerly known as Malaysia Animation Creative Content Centre (MAC3). Kre8tif! Inc. is a content accelerator for small and medium animation start-ups.

Development Programme (EDP)

EDP is a continuous development programme to minimise skill gaps in digital creative content industry covering the component of technical, business acumen and educator development.

Digital Content Creators Challenge | DC3

Learn how we provide aspiring creators that chance to turn their ideas into reality

Digital Content Grant | DCG

Here’s how we help fund local creative content production companies

Industry catalogue

A centralised Malaysia creative companies catalogue to promote services & content creators and bridge them with buyers and distributors of digital content.

DCG Prisma

It is aimed at the local creative content players to produce new and exciting intellectual properties (IP) as well as aiding digital marketing initiatives and distribution of IP.

Digicon

This competition welcomes participation from throughout Asia and regional contests are organised by regional partners.

Digital Content Start Up

An online incubation programme that assists animations, games and digital creative content development studios to equip studio leaders or key individual to grow in this competitive industry.

Creative Vault

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Kre8tif!

This is how we help develop Malaysia’s creative content industry

LEVEL UP KL

Discover our initiative to push Malaysia as a hub for games development

Creator Studio

Formerly known as Malaysia Animation Creative Content Centre (MAC3). Kre8tif! Inc. is a content accelerator for small and medium animation start-ups.

Creative Content Streaming Programme 2022

The programme is aimed to train streamers and video content creators for the future while helping the group generate new revenue through social media platforms.

Digicon

This competition welcomes participation from throughout Asia and regional contests are organised by regional partners

Development Programme (EDP)

EDP is a continuous development programme to minimise skill gaps in digital creative content industry covering the component of technical, business acumen and educator development.

Industry catalogue

A centralised Malaysia creative companies catalogue to promote services & content creators and bridge them with buyers and distributors of digital content.

Creativity @ Schools

Here’s how we help fund local creative content production companies

SEA Gamer Mall

SEAGM.com is a digital goods platform that retails gaming products and services to individuals and businesses while providing top-notch service and reasonable prices

Offgamers

OffGamers is an established global brand with over 15 years of experience and has since been a prominent online game store and distribution platform for gamers, game developers, and publishers.

My Future Jobs

MYFutureJobs is the Malaysian National Employment portal for all job seekers and employers. MYFutureJobs uses AI-technology and validated matching algorithm to provide the most accurate job match based on skills and competencies of jobseekers.

JAKM

A community event inititated by JAPEN. Keluarga Malaysia depicts inclusivity. It transcends religion, race, and ethnicity. In a multiracial, multireligious and multicultural country, the values of family bind us all together. 

RIUH

RIUH is a monthly curated creative platform in Kuala Lumpur, Malaysia that aims to enhance the creative ecosystem by connecting creative entrepreneurs, creators and artists to the community RIUH is brought to you by Creative Cult Sdn. Bhd, a subsidiary of MyCreative Ventures Sdn. Bhd.

Malaysia Game Store

Games and Gamers, a platform representing Malaysian gaming content with strong and reliable commercialisation services to increase the visibility of local indie games.

Vuulr

A B2B digital Film and TV marketplace where content is showcased instantly to a trusted global community of buyers, reaching new audiences and new markets 24/7.

nine66

Nine66, a Savvy Games Group company, has been formed with a mission to drive the long-term growth and development of the games industry in the Kingdom of Saudi Arabia, the MENA region, and worldwide.

Creative Vault

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NEWS & EVENTS

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PUBLICATIONS

If you do have any enquiries, please don’t hesitate to reach us.

FREQUENTLY ASKED QUESTIONS

DCD is a department under Ecosystem Development Division, MDEC with main roles to empower the Malaysia digital content ecosystem by enhancing digital content skills, strengthening the industry network, catalysing IP and driving industry to a global standard.

 

 

  1. Game Development
  2. Animation
  3. Creative Tech

 

  1. Creativity @ School
    Creativity @ School is a program to train, nurture and inspire creativity among young Malaysians aged 7 – 17 years old. The target Audiences are Primary and Secondary School students

  2. Creator Studio
    Creator Studio is an internship program offering actual creative content project by participating studio from three (3) to six (6) months duration. It’s open for Malaysian age between 18 to 30 years old

  3. Enterprise Development Programme (EDP)
    EDP is a continuous development programme to minimise skill gaps in digital creative content industry covering the component of technical, business acumen and educator development.
    Eligible applicants: -
    - IHL students
    - Fresh graduates
    - Unemployed talents
    - Semi-skilled/ skilled talents

  4. Digital Content Grant (DCG) 2022
    Digital Content Grant (DCG) 2022 consists of two (2) types as per following:

    Type 1 – Development Grant
    -Development Grant focuses on the development stage of the Project, the stage where it involves idea generation, production design, market research and marketing analysis. The development stage is defined as a planning phase of the Project. This includes development of the idea into working script, research and development (R&D) of the concept, business plans, and preparation of documents which are investor-friendly.

    Type 2 – IP Marketing & Licensing Grant IP Marketing & Licensing Grant is a financial assistance provided to IP creators with market ready product (s). This includes IP extension, IP registration, development of style guide and other activities related to marketing, promotion, localization, commercialization, licensing or distribution.

  5. Digital Content Grant (DCG )PRISMA 2022
    DCG PRISMA is a grant for executable project within 3-6 months.
    It is aimed at the local creative content players to produce new and exciting intellectual properties (IP) as well as aiding digital marketing initiatives and distribution of IP.
    Scope of Project
    - Animation
    - Interactive Media
    - Digital Comic

  6. Kre8tif! Conference & Business Xchange 2022
    Established in 2009, Kre8tif! has become the definitive business networking platform for the digital creative content industry in Malaysia and across South East Asia and continues to spark innovation and exploration of major trends across the creative sector via knowledge sharing, technical insights and future shaping trends an initiative with the mandate to develop content industry in Malaysia.

  7. LEVEL UP KL
    Since its conception, LEVEL UP KL has become Southeast Asia’s premier industry event for game developers. With the objective of bringing together both local and international players to the regional game development scene in Southeast Asia, LEVEL UP KL provides a platform for players in the industry to interact, learn and share knowledge!

  8. Southeast Asia Awards – Animation & Games
    A platform to seek and recognize Southeast Asia (SEA) Region animations and games content creators talents and awarding them for their outstanding work.
    Target Audience: Game & Animation content creation studios – local & Southeast Asia, university students and digital content enthusiast

  9. Virtual Buyer Fly-in (vBFI)
    vBFI is a virtual business matching program designed for the animation and film industry  focusing on Buyers/investors. This program suit for Animation content creation studio

  10. MY Game Connect
    My Game Connect is a virtual business matching program designed for the animation and film industry  focusing on Publishers/investors. This program suit for Game/Interactive Media content creation studio

  11. Creative Industry Directory
    Centralized Malaysia creative content catalogue to promote, increase awareness and bridge services & content creator to reach new audiences , buyers and distributors of digital content.
    Target Audience:  Broadcasters, Brands, Corporate & Global community

  12. Animation & Game IP Store
    An online marketplace & B2B platform where content is showcased instantly to a trusted global community of gamers, buyers, and reaching new markets 24/7.
    Target Audience: Broadcasters, Brands, Corporate & Global community

  13. Creative Industry Networking
    Creative Creators and Developer hangout session to share info and update companies within the industry insights.
    Target Audience: Digital Creative Ecosystem Partners – content creation studio

  14. Creative Membership Services
    Structured program that supports the animation, games and  digital creative content  studios.
    Target Audience:  All creative companies & ecosystem partners

  15. Malaysia Digital Content Festival (MYDCF)
    Promotional of Malaysia digital content on nationwide scale. Collaboration with Ministries, agencies and private entities. Event highlight will be at KLCC in December 2022.
    Target Audience: Game & Animation content creation studio, Creative Tech companies, local communities & 'rakyat'

  16. Creative Content Streaming Programme
    A program to train emerging wave of streamers and video content creators for the future while helping the group to generate new revenue stream through social media platforms.
    Target Audience: Youth, Students, Streamer & Video Content Creator, Game Publisher & Social Media Platform. Open for 16-years old & above

  17. Esports Ecosystem Development
    A promotional activities program for Malaysia-Made-Games for local game & esports enthusiasts. Collaboration with local game developer, publisher & esports operator.
    Target Audience: Game content creation studio, Publishers, Esports Operators, Esports Associations, Universities & Esports enthusiast

  18. Other Support Activities;

  • Newsletter & Communications

Regular Email Editorial Updates to bring news, community updates and development programs to the wider community consciousness.
Target Audience: Digital creative content community of animation content creation studio, game studios and the wider professional and enthusiast

  • Strategic Investment

Promotion and facilitation of strategic investments (FDI/DDI) to add diversity to the Malaysian Digital Content ecosystem.
Target Audience: Digital content creation studio seeking to invest, re-invest or expand their operations in the Malaysian digital content ecosystem

  • Research Paper

Determine trends, challenges, opportunities in the digital content ecosystem through national and regional research collaboration.
Target Audience: Digital content creation studio based in Malaysia and the region, stakeholders and partners, investors seeking information on Malaysia and Southeast Asia

  • Ecosystem Catalytic Project Development

Development, syndication and pilot roll-out of a national digital content initiative to seed fund, co-develop and co-create IP libraries, coordinate IP development on a national level with infusion of new creative tech.
Target Audience: Digital content creation studio based in Malaysia, creator community, stakeholders and partners